As the memory of King Edward faded, so did any remnant of chivalry. In the chaos that followed, kingdoms crumbled, alliances were broken, and friends betrayed friends.
Interesting choices of actions/responses ensure a high potential for dramatic moments and make Of Knights and Ninjas very replayable.
Every card’s action makes sense in a medieval story setting, guaranteeing simple to learn and easy to remember rules.
Each game lasts an average of 20 minutes, ensuring that you'll want to play another game. and another and another...
A little bit of luck, and a whole lot of strategy!
On your turn, draw two cards and choose whether to ATTACK another player's kingdom, FORTIFY your own (with a CASTLE or ARCHER), or play a SPECIAL ACTION. When other players attack you, you may play a RESPOND card to reduce the number of gems they steal from you. The first player to own 10 gems wins the game.
# of Players
Minutes to Play
We believe that playing games goes far beyond winning, and should be a creative social experience full of thematic story, interesting choices, and memorable moments.
Each game released by Blue Fox is forged in the creative mind of Josh McBride and given soul by the countless playtesters, collaborators, and talent that left their mark on our games.
Josh McBrideGame Creator, Designer
Meghan McBrideSecretary, Inspiration
I am a people person.